Parker Hannifin Risk The World Conquest Game Games User Manual

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Summary of Contents

Page 3 - DOMINATION

The Armies. There are 6 corn lete sets of armies, & containing 3 Y denominations of army pieces: &try (worth l), Cavalry (worth 5 &try), a

Page 4 - PLACING

On your tum, try to capture territories by defeating your opponents' armies. But be careful: Winning battles will depend on careful planning, qui

Page 5 - Battle

After the sixth set has been traded in, each additional set is worth 5 more armies. Example: If you trade in the seventh set, you get 20 armies; if yo

Page 6 - WORLD DOMINAllON

capturing territories. As s- as you defeat the last opposing army on a territory, you capture that territory and must occupy it immediately. To do so,

Page 7 - ,:;;;;:I

ATTACKING 01 your turn, you may attack any territory adjacent to one of your own. Whenever you attack a "neutral" territory, your opponent r

Page 8 - Fortifying

INITIAL ARMY PLACEMENT 1. Select a color aq8, depending on the number of playem, c~unt Out the "armies" you'll need to start the me. ,

Page 9 - Advantage

Advantage when attaddng. If you have a RISK card that shows either the temtory you're attacking from or the territory you're attacking: You

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